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Cover of Designing Games: A Guide to Engineering Experiences
Psychology · 20 min

Designing Games: A Guide to Engineering Experiences

By Tynan Sylvester

Game design isn't just about entertainment; it's a masterclass in engineering human experience. This episode reveals how principles like meaningful choice, immediate feedback, and balanced challenge, perfected in games, offer profound insights for crafting a more engaging and satisfying reality.

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Category
Psychology
Duration
20 min
An excerpt

“Game design isn't just about entertainment; it's a masterclass in engineering human experience. This episode reveals how principles like meaningful choice, immediate feedback, and balanced challenge, perfected in games, offer profound insights for crafting a more engaging and satisfying reality.”

— Tynan Sylvester, Designing Games: A Guide to Engineering Experiences

What it is about

game design, human experience, psychology

Who it is for

Best suited to listeners who want a clearer working understanding of game design, human experience, psychology and better judgment in how they apply it.

The author

Tynan Sylvester brings a credible and useful lens to game design, human experience, psychology, with enough subject command to make the book worth hearing.

About the author

Tynan Sylvester

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